Write initial settings-function

This commit is contained in:
Michael Reber
2025-01-25 21:23:19 +01:00
parent 6fc47c635a
commit 9535710a7a

150
internal/config/settings.go Normal file
View File

@@ -0,0 +1,150 @@
package config
import (
"encoding/json"
"fmt"
"os"
"sync"
)
// UISettings holds both the UI settings (like language) and
// relevant Fail2ban jail/local config options.
type UISettings struct {
// UI-specific
Language string `json:"language"`
// Whether a reload is needed (e.g. user changed filter or jail settings).
ReloadNeeded bool `json:"reloadNeeded"`
// These mirror some Fail2ban [DEFAULT] section parameters from jail.local
BantimeIncrement bool `json:"bantimeIncrement"`
IgnoreIP string `json:"ignoreip"`
Bantime string `json:"bantime"`
Findtime string `json:"findtime"`
Maxretry int `json:"maxretry"`
Destemail string `json:"destemail"`
Sender string `json:"sender"`
}
// path to the JSON file (relative to where the app is started)
const settingsFile = "fail2ban-ui-settings.json"
// in-memory copy of settings
var (
currentSettings UISettings
settingsLock sync.RWMutex
)
func init() {
// Attempt to load existing file; if it doesn't exist, create with defaults.
if err := loadSettings(); err != nil {
fmt.Println("Error loading settings:", err)
fmt.Println("Creating a new settings file with defaults...")
// set defaults
setDefaults()
// save defaults to file
if err := saveSettings(); err != nil {
fmt.Println("Failed to save default settings:", err)
}
}
}
// setDefaults populates default values in currentSettings
func setDefaults() {
settingsLock.Lock()
defer settingsLock.Unlock()
currentSettings = UISettings{
Language: "en",
ReloadNeeded: false,
BantimeIncrement: true,
IgnoreIP: "127.0.0.1/8 ::1 172.16.10.1/24",
Bantime: "48h",
Findtime: "30m",
Maxretry: 3,
Destemail: "admin@swissmakers.ch",
Sender: "noreply@swissmakers.ch",
}
}
// loadSettings reads the file (if exists) into currentSettings
func loadSettings() error {
data, err := os.ReadFile(settingsFile)
if os.IsNotExist(err) {
return err // triggers setDefaults + save
}
if err != nil {
return err
}
var s UISettings
if err := json.Unmarshal(data, &s); err != nil {
return err
}
settingsLock.Lock()
defer settingsLock.Unlock()
currentSettings = s
return nil
}
// saveSettings writes currentSettings to JSON
func saveSettings() error {
settingsLock.RLock()
defer settingsLock.RUnlock()
b, err := json.MarshalIndent(currentSettings, "", " ")
if err != nil {
return err
}
return os.WriteFile(settingsFile, b, 0644)
}
// GetSettings returns a copy of the current settings
func GetSettings() UISettings {
settingsLock.RLock()
defer settingsLock.RUnlock()
return currentSettings
}
// UpdateSettings modifies the in-memory settings, sets ReloadNeeded if required, then saves to disk.
// Optionally, we can detect changes that require a reload vs. changes that don't.
func UpdateSettings(new UISettings) (UISettings, error) {
settingsLock.Lock()
defer settingsLock.Unlock()
// If user changed certain fields that require a Fail2ban reload, set ReloadNeeded = true.
// For example, if any of these fields changed:
reloadNeededBefore := currentSettings.ReloadNeeded
if currentSettings.BantimeIncrement != new.BantimeIncrement ||
currentSettings.IgnoreIP != new.IgnoreIP ||
currentSettings.Bantime != new.Bantime ||
currentSettings.Findtime != new.Findtime ||
currentSettings.Maxretry != new.Maxretry ||
currentSettings.Destemail != new.Destemail ||
currentSettings.Sender != new.Sender {
new.ReloadNeeded = true
} else {
// preserve previous ReloadNeeded if it was already true
new.ReloadNeeded = new.ReloadNeeded || reloadNeededBefore
}
currentSettings = new
// persist to file
if err := saveSettings(); err != nil {
return currentSettings, err
}
return currentSettings, nil
}
// MarkReloadDone sets ReloadNeeded = false after the user reloaded fail2ban
func MarkReloadDone() error {
settingsLock.Lock()
defer settingsLock.Unlock()
currentSettings.ReloadNeeded = false
return saveSettings()
}