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BinaryHeap.cpp - Implementation for binary heap
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#include "BinaryHeap.h"
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/**
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* Construct the binary heap.
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* capacity is the capacity of the binary heap.
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*/
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template <class Comparable>
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BinaryHeap<Comparable>::BinaryHeap( int capacity )
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: array( capacity + 1 ), currentSize( 0 )
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{
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}
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/**
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* Insert item x into the priority queue, maintaining heap order.
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* Duplicates are allowed.
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* Throw Overflow if container is full.
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*/
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template <class Comparable>
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void BinaryHeap<Comparable>::insert( const Comparable & x )
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{
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if( isFull( ) )
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throw Overflow( );
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// Percolate up
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int hole = ++currentSize;
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for( ; hole > 1 && x < array[ hole / 2 ]; hole /= 2 )
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array[ hole ] = array[ hole / 2 ];
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array[ hole ] = x;
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}
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/**
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* Find the smallest item in the priority queue.
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* Return the smallest item, or throw Underflow if empty.
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*/
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template <class Comparable>
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const Comparable & BinaryHeap<Comparable>::findMin( ) const
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{
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if( isEmpty( ) )
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throw Underflow( );
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return array[ 1 ];
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}
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/**
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* Remove the smallest item from the priority queue.
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* Throw Underflow if empty.
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*/
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template <class Comparable>
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void BinaryHeap<Comparable>::deleteMin( )
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{
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if( isEmpty( ) )
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throw Underflow( );
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array[ 1 ] = array[ currentSize-- ];
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percolateDown( 1 );
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}
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/**
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* Remove the smallest item from the priority queue
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* and place it in minItem. Throw Underflow if empty.
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*/
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template <class Comparable>
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void BinaryHeap<Comparable>::deleteMin( Comparable & minItem )
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{
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if( isEmpty( ) )
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throw Underflow( );
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minItem = array[ 1 ];
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array[ 1 ] = array[ currentSize-- ];
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percolateDown( 1 );
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}
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/**
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* Establish heap order property from an arbitrary
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* arrangement of items. Runs in linear time.
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*/
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template <class Comparable>
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void BinaryHeap<Comparable>::buildHeap( )
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{
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for( int i = currentSize / 2; i > 0; i-- )
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percolateDown( i );
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}
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/**
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* Test if the priority queue is logically empty.
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* Return true if empty, false otherwise.
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*/
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template <class Comparable>
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bool BinaryHeap<Comparable>::isEmpty( ) const
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{
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return currentSize == 0;
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}
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/**
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* Test if the priority queue is logically full.
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* Return true if full, false otherwise.
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*/
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template <class Comparable>
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bool BinaryHeap<Comparable>::isFull( ) const
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{
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return currentSize == array.size( ) - 1;
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}
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/**
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* Make the priority queue logically empty.
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*/
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template <class Comparable>
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void BinaryHeap<Comparable>::makeEmpty( )
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{
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currentSize = 0;
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}
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/**
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* Internal method to percolate down in the heap.
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* hole is the index at which the percolate begins.
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*/
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template <class Comparable>
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void BinaryHeap<Comparable>::percolateDown( int hole )
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{
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/* 1*/ int child;
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/* 2*/ Comparable tmp = array[ hole ];
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/* 3*/ for( ; hole * 2 <= currentSize; hole = child )
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{
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/* 4*/ child = hole * 2;
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/* 5*/ if( child != currentSize && array[ child + 1 ] < array[ child ] )
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/* 6*/ child++;
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/* 7*/ if( array[ child ] < tmp )
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/* 8*/ array[ hole ] = array[ child ];
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else
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/* 9*/ break;
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}
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/*10*/ array[ hole ] = tmp;
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}
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